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Old Nov 04, 2011, 08:20 AM // 08:20   #41
Pre-Searing Cadet
 
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Very sweet texmod, But wat would make this thing stand even more out. is the black blindfold mod added to it.
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Old Nov 04, 2011, 03:56 PM // 15:56   #42
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nice texmod, kinda shame of the green health bars and the healing numbers :s, would be awesome if you could make a red version

Last edited by Should Be Dead By Now; Nov 04, 2011 at 03:59 PM // 15:59..
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Old Nov 07, 2011, 03:51 AM // 03:51   #43
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Very nice mod, is it possible to save it so I don't have to do the mount process over and over each time I try to play?
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Old Nov 07, 2011, 03:49 PM // 15:49   #44
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ok i have a question:
1: Is this the thing i need to max my Cartography for all continents?
2: I get how to install it but once i get in how do i use the cartography thing? and i hope i dont download the version without cartography... and if i have 92% carto will this know that or do i have to start from scratch?
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Old Nov 13, 2011, 06:52 AM // 06:52   #45
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can you make a version where the toolboxes aren't so transparent?
sometimes hard to read skill text/quests

Last edited by Darth0Vader; Nov 13, 2011 at 04:29 PM // 16:29..
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Old Nov 16, 2011, 02:23 AM // 02:23   #46
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Hey guys thanks for all the questions and feedback, im currently not working on this atm im doing some things in RL. I'm taking all this in consideration when i go to do updates.
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Old Nov 16, 2011, 02:58 PM // 14:58   #47
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My AVG (anti-virus) scan says there's a trojan horse in the Texmod zip file.... I'm not familiar with Texmod at all, so I'm not sure if this is normal or not. This is my first attempt to install texmod ever.

Edit: Nevermind. I also downloaded it from the wiki, but the scan says the same thing, and after a search through guru i see that AV don't like texmod.

Last edited by Iceblue; Nov 16, 2011 at 03:11 PM // 15:11.. Reason: added info
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Old Nov 21, 2011, 04:50 AM // 04:50   #48
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Guys I need some help, first ever text mod.

I installed the Dromod, texmod, did everything on the front page and when I go to run it, nothing changes. Any idea why?
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Old Nov 21, 2011, 09:21 PM // 21:21   #49
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Quote:
Originally Posted by Adam of Shadows View Post
Guys I need some help, first ever text mod.

I installed the Dromod, texmod, did everything on the front page and when I go to run it, nothing changes. Any idea why?
Since I use this mod everyday while playing (IT ROCKS!), I can't image why.

Is your Antivirus blocking it? If so, add the Texmod.exe to your Antivirus "exclude/ignore" list.

Did your Antivirus "clean" a virus/trojan from the Texmod zip file? If so, you'll need to download the zip file again and force the Antivirus to ignore the zip file and its contents. It is NOT a virus, it just works in much the same way that most viruses do.

Beyond that, I really have no clue why it's not working. You'll know instantly if Texmod is working, because it will take Guild Wars longer to load up while the textures are being loaded/replaced.

Maybe watching this vid will help. It's old, it's corny, but it's 100% accurate.

http://www.youtube.com/watch?v=isDETJCChkM

The "hey it's broken" part kicks in at around 2:30.

Hope it helps.
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Old Nov 22, 2011, 02:07 AM // 02:07   #50
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Does anyone use uMod instead of Textmod? It seems to be a project by someone wanting to make a newer version of Textmod, seeing as textmod has been abandoned for years.

http://code.google.com/p/texmod/

Havent trieid it yet
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Old Dec 01, 2011, 07:19 PM // 19:19   #51
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Quote:
Originally Posted by Zodiak View Post
Does anyone use uMod instead of Textmod? It seems to be a project by someone wanting to make a newer version of Textmod, seeing as textmod has been abandoned for years.

http://code.google.com/p/texmod/

Havent trieid it yet
Yeah i have been testing it out, like any new program needs testing to get rid of the skeptics. its a nice program that has support.
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Old Dec 07, 2011, 05:57 PM // 17:57   #52
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Stats Update:

DroMod 2.0: 189 Downloads

DroMod 2.0 NC: 159 Downloads

DroMod 1.0: 141 Downloads

DroMod 1.0 NC: 83 Downloads

Thanks alot everyone for all the support and downloads
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Old Dec 10, 2011, 04:40 PM // 16:40   #53
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Hmm imo the UI before the update was alot better, It seemed alot cleaner than the current one with more of a refined gw ui rather than a trying to redo it, + the grey/black scheme was pretty nice compared to the blue one. The health bars also (imo) look better red than green, not really sure of the reason for change there as with 2.0 I feel my whole team is poisoned lol

Again I would like to say that the transparency makes text really hard to read when you have multiple windows open or in certain areas.

Last edited by Darth0Vader; Dec 10, 2011 at 05:48 PM // 17:48..
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Old Dec 10, 2011, 05:19 PM // 17:19   #54
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If only this mod had Glazed Graphite UI (instead of Dark Glass) and the 50% hp mark, then it would have become the definitive mod imo.

Still awesome job.
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Old Dec 12, 2011, 03:54 AM // 03:54   #55
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Quote:
Originally Posted by Darth0Vader View Post

Again I would like to say that the transparency makes text really hard to read when you have multiple windows open or in certain areas.
Must admit, I find this problematic, as well. The overall feel of the mod is great - except for a few things to get used to (the green health bar, for example) and this.
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Old Dec 14, 2011, 06:41 PM // 18:41   #56
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after a lot of dead links I got the decompiler down

U can use TPFextract to open and add/remove/and so on in the TPF file
and so on.
and texmod to compiler it back to a TPF file

http://www.megaupload.com/?d=3491SB1V
http://uploading.com/files/3cac2423/TPFextract.7z/
http://www.mediafire.com/?f244xggoqmc82o6
(zip file is a 7zip)

ohh..btw
uMod needs the dll to be injected before the game calls the Direct3DCreate9() function.

Is it save to use..! (Anet banned a lot of bots on the "injected into a ddl file" way).

Last edited by CE Devilman; Dec 14, 2011 at 06:51 PM // 18:51..
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Old Dec 15, 2011, 01:06 AM // 01:06   #57
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I've been having increasing graphic glitches with DroMod. I *know* it's not my graphics card, and it doesn't happen all the time. But when it does, it makes the game unplayable.

Example, stepped out into a Vabbi map and all I had was two giant bright blue 'donuts' on a black background. Party window, u-map, etc., are all on screen, but these giant blue things wouldn't go away until I completely shut the game down and left DroMod off. (That was the final straw today; other graphics errors, not so drastic, had been happening all afternoon.)
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Old Dec 15, 2011, 09:31 PM // 21:31   #58
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Quote:
Originally Posted by FalconDance View Post
I've been having increasing graphic glitches with DroMod. I *know* it's not my graphics card, and it doesn't happen all the time. But when it does, it makes the game unplayable.
That is a limitation of TexMod. TexMod is beta software, it was never completed, and it was not designed for Guild Wars. It has graphics errors when used with Guild Wars, as you've noted. The more textures you replace with mods, the more frequent the errors become, and presumably this mod replaces many textures.

There are a number of workarounds for graphics errors with TexMod. You can reduce their frequency by reducing shadow detail in the graphics options, and you may also minimize or otherwise refresh the game by loading a new instance to eliminate incorrect textures.

Anyone may compile their own custom package like this mod with the aid of a .tpf unpacker, and several .tpf unpackers are now available. If anyone wants to customize this mod, it is not that difficult to do it yourself, provided you are able to copy, paste, and manage files, lists, and directories.
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Old Dec 16, 2011, 09:30 AM // 09:30   #59
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Quote:
Originally Posted by FalconDance View Post
I've been having increasing graphic glitches with DroMod. I *know* it's not my graphics card, and it doesn't happen all the time. But when it does, it makes the game unplayable.

Example, stepped out into a Vabbi map and all I had was two giant bright blue 'donuts' on a black background. Party window, u-map, etc., are all on screen, but these giant blue things wouldn't go away until I completely shut the game down and left DroMod off. (That was the final straw today; other graphics errors, not so drastic, had been happening all afternoon.)
If you just minimize the screen (sometimes takes a few tries) it usually clears it up, this is a known texmod bug, has nothing to do with this specific mod itself. If it gets too bad, start removing any extra texmod files you are using and troubleshoot to see if its a specific one doing it. Also, the order you load them in makes a huge difference, since this one affect so many interface meshes, I recommend loading it first (unless you are using IGMM, then that has to always go first or it gets all kinds of stupid on you).
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Old Dec 17, 2011, 04:22 AM // 04:22   #60
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I use to get those too with texmod, using umod makes them all gone as far as I can tell. Honestly I'm sure that anet doesn't care about any gui/graphic tweaks. Its not like this is cod where having obvious textures makes a difference.

Thanks for the tfextract, I can just replace some of the files myself now
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